Grantee presentations ran in three rounds. Projects on generative AI from Western Sydney University, SaferNet Brasil and the University of Kent opened the session. Completed research from TU Dublin and ChildSafeNet followed, and the final round offered a first look at the 2026 cohort: Florida Atlantic University on teen use of AI companions, Behavioral Health Global on sadistic online exploitation, and Sheffield Hallam University on grooming in gaming.
What industry can offer depends on where a project is
Having projects at different stages made the asks concrete. Early-stage teams wanted input on their design before fieldwork. Teams with completed work brought tools ready to use, such as TU Dublin’s N-Light software for analysing chat data. Engagement is most useful when it matches what a project needs at that moment, whether that is feedback on methods, access to the right teams or a route to apply findings.
Agentic AI and the questions ahead
Research also needs to keep pace with how risks are changing on the ground. Melissa Benjamin, Product Manager for Egregious Harm Protections at Google, led a session on agentic AI and what it could mean for child safety, both as a risk and as an opportunity. The group reflected that understanding of agentic AI’s impact on children is still emerging, across research, industry, policy and civil society alike. Independent research can ground that understanding in data, giving everyone working on child safety a clearer picture of how harm happens and who is most affected.
Across the day, participants raised questions that research could help answer. They asked who is accountable when an agentic system misbehaves, and whether the conversational patterns of AI can mirror grooming language in ways that heighten children’s vulnerability. They raised consent and the use of a person’s likeness in AI, children rehearsing disclosure with AI or turning to it in place of a trusted adult, and what safe, healthy AI use looks like for children and how to incentivise it. These questions will feed into the Tech Coalition’s upcoming Multi-stakeholder Forum on Generative AI, including its dedicated agentic AI workstream.
What makes research useful in industry
The group also discussed some of the qualities that make research easier for industry teams to use, grounded in insights shared from one of the Research Fund’s founding members, Alicia Blum-Ross. Useful research is generalisable, so it does not depend on knowing a particular user’s circumstances. It is evidence-based, with recommendations clearly tied to findings and presented accessibly. It is scalable across languages and contexts, and actionable, with recommendations that translate into practical steps. For qualitative work in particular, it is evocative, using examples that are clear and memorable.
Know current practice, and know that platforms differ
Two qualities carry the most specific lesson for researchers. Research should be context-aware about current industry practice, so that recommendations are actionable and forward-looking. It should also be differentiated, recognising that platforms have different features and functions and companies have very different resources. A recommendation that suits a large platform with a dedicated child safety team may not be workable for a smaller company, and research that says so is more likely to be acted on.