Call to Action

A digital world safe for every child!

Sexual violence against children and adolescents is a pressing global issue. The consequences of child sexual exploitation and abuse are profound, leading to serious implications for children’s health, societal participation and economic prospects. The digital world has amplified children’s exposure to sexual exploitation
and abuse, exposing children to unprecedented risks.

As per the latest Childlight data, one case of online child abuse is reported every second. The Internet Watch Foundation noted 2023 as a ‘record year’ for child sexual abuse with an 8 per cent increase in the number of child sexual abuse imagery found online from the previous year. New and emerging technologies like Generative Artificial Intelligence (AI) and Extended Reality (ER) are turbocharging the rate of abuse, generating child sexual abuse material at a scale and speed never seen before.  

Safe Online has joined hands with survivors and global child protection organisations to call upon key actors to prevent and end the sexual exploitation and abuse of children online and create a safer digital future for every child.

See more of our recent updates

Save the Children Sweden

Our grantees Save the Children Sweden Combating Online Exploitation and Sexual Abuse of Children and Adolescents Countries involved:October 2017 – October 2019 In Peru, the Fund is supporting Save the Children Sweden’s programme to combat online child sexual exploitation and abuse, which is operating on a number of different levels. The organisation

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DeafKidz International

Our grantees DeafKidz International DeafKidz Defenders Project Countries involved:United Kindgom of Great Britain and Northern Ireland DeafKidz International will develop DeafKidz Defenders, an interactive, accessible digital platform to help deaf children stay safe from online abuse and exploitation. Through educational games, children will learn to protect themselves from online risks, exploring what

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Huddersfield University

Our grantees Huddersfield University None in Three Emilio Countries involved:Brasil None in Three through the University of Huddersfield will develop an immersive, prosocial computer game, Emilio, to prevent online CSEA. Based on empirical research and evaluated through clinical trials, Emilio will target young males who are at risk of perpetrating online abuse. Participants will

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Our purpose in detail

We are here to ensure every child and young person grows in to the digital world feeling safe, and is protected from harm.

We support, champion, and invest in innovative partners from the public, private, and third sectors working towards the same objective.

We believe in equipping guardians and young people with the skills to understand and see danger themselves once accessing digital experiences without supervision.

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